David Ban


Software Engineer



Game Designer
Software Engineer

Hi! I'm David! I'm a gamer who enjoys rhythm games and music.
I helped teach and facilitate the Game Design Decal, where we teach students how to create video games in Unity. I also participated in the class, and have an itch page with all the games I've helped make. In particular, I produced, designed, and coded a rhythm game titled Rhythmic Blade.
I also recently worked as a Conference Associate at the Game Developers Conference and am currently working on a game with several other members as a backend engineer.
I was also recently in the Wuthering Waves second closed beta, and you can check out my teardown of the game and the mechanics here.
I also developed a realistic fluid simulation inside of Unity only using Shaders. You can see the writeup of the project here, and my other projects for the class here.
Hello! I'm David, a computer science graduate from UC Berkeley.
Currently working at Leidos full time as an AI Researcher. I'm also doing a part time masters at Georgia Tech with a 4.0 GPA
Previously conducted research at the Center for New Music and Audio Technologies (CNMAT) at Berkeley where I utilized generative AI to create reactive music videos. This was done using prompt injection in Stable Diffusion to create audio responsive outputs. You can see the project here.
In addition to school and work, I constantly seek opportunities to expand my knowledge. I have attended numerous hackathons, game jams, and organized several math tournaments for high school and middle school students including the Berkeley Math Tournament. I am also a founding officer of the Dance Games @ Berkeley, which hosts and maintains the Dance Dance Revolution machine on campus. You can see our website which I helped build here.


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Portfolio



Papers and Presentations


Name Year URL
'Network Bending of Diffusion Models for Audio-Visual Generation' 2024 Paper
'Experimental results of conductive inserts to reduce nuclear fuel temperature during nuclear volumetric heating' 2021 Paper Link
'Dry in-pile fracture test (DRIFT) for separate-effects validation of ceramic fuel fracture models' 2021 Paper Link
Predicting Protein-Ligand Binding Using Deep Learning with Spatial Transformations 2020 Paper
American Medical Informatics Association Presenter 2019 Presentation Slides